دوشنبه 04 آبان 1405

ارز دیجیتال
ارزهای خارجی
بورس
طلا و سکه
انرژی و فلزات

من در بتای WoW: Forever 7738 بار پریدم، تقریباً 135 پریدن در ساعت و اگر می‌خواهید ببینید که آیا من را شکست دادید، یک ردیاب آمار وجود دارد

18:57 - 1405/08/04 فناوری
411کلمه 3 دقیقه
من در بتای WoW: Forever 7738 بار پریدم، تقریباً 135 پریدن در ساعت و اگر می‌خواهید ببینید که آیا من را شکست دادید، یک ردیاب آمار وجود دارد
به گزارش حال و هوا - برگردان توسط هوش مصنوعی
من پریدن آن نوع اورک را می‌کنم.

World of Warcraft: Forever's beta is now closed, meaning I can no longer appreciate the pretty god rays in Ashenvale. To soothe this yawning ache in my soul, however, Blizzard has released a fun little stats tracker to tide me over with the knowledge that I apparently jump in MMOs way more than I thought I did.

If you played the beta and sign in, you'll be given a full list of fun little stats including your hours played, where you spent the most time, what killed you the most and, crucially, how often you jumped.

I jumped 7,738 times. And considering I played the beta for 57 hours (putting me in the 69th percentile—nice), that means I averaged around 135 jumps an hour, which is… honestly a lot more than I thought I'd jumped. Now of course, jumping is a time-honoured tradition. Even in a game with a /wave emote, simply jumping around someone to acknowledge that you see them is a far more efficient means of communication.

It also makes you go faster when you're running somewhere. This is absolutely correct and not at all unsubstantiated, don't look it up.

The enemy that killed me the most was the Silithid Swarmer in the southern barrens, which I'm going to chalk down to those bastards being a touch overtuned rather than any skill failing on my part (I do not know why the minions it summons have so much health). I'm also heartbroken to find out that I spent the lion's share of my time in The Barrens, presumably killing lions. If you know anything about the absurdity (and sometimes obscenity) that takes place in Barrens Chat, you'll know why this news upsets me.

Anyway, I'll be able to jump a lot more when Forever goes live come November 4, where I'll be able to relive the experience of fighting 900 other players for a cactus apple on launch day once more. Though if my uncertainties about how its endgame's gonna shake out are true, I'll be thankful for the slower pace.

Best MMOs: Most massiveBest strategy games: Number crunchingBest open world games: Unlimited explorationBest survival games: Live craft loveBest horror games: Fight or flight


📡منبـع خبـر: www.pcgamer.com

PC Gamer

🏹لـینـک کـوتـاه: halohava.top/77i9uz



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